Mars Dota 2 Neueste Esports-Schlagzeilen
View statistics, top players and guides for Mars on Dotabuff. Mars. heetmijnclub.nl vs Team Sirius. DPL-CDA S2 中国DOTA2职业联赛S2. 3. k. 0. Finden Sie ständig aktualisierte Mars Guides für die Spitzenergebnisse der Woche. Jeder Guide beinhaltet Item Builds, Fähigkeit Builds, Timings und vieles. Spear of Mars. Mars wirft seinen legendären Speer mit tödlicher Präzision. Dieser verursacht bei allen Gegnern in seinem Weg Schaden. Der erste getroffene. Erfahren Sie hier mehr über Mars und seine Fähigkeiten. Oder noch besser: starten Sie Dota 2 und lassen Sie Ihre Feinde Bekanntschaft mit. Es ist ungefähr einen Monat her, seit Valve Mars, den römischen Kriegsgott, in Dota 2 eingeführt hat. Natürlich gehörte er in den ersten Tagen nach seiner.
Es ist ungefähr einen Monat her, seit Valve Mars, den römischen Kriegsgott, in Dota 2 eingeführt hat. Natürlich gehörte er in den ersten Tagen nach seiner. View statistics, top players and guides for Mars on Dotabuff. Mars. heetmijnclub.nl vs Team Sirius. DPL-CDA S2 中国DOTA2职业联赛S2. 3. k. 0. Mars Dota 2 Statistik und Analytik: Konter, Statistiken, Charts, Teamkollegen, Item-Builds, Pro-Meta. This page was last edited on 2 Augustat Upon losing the impale stun debuff, trees within a radius around the hero get destroyed. The projectiles count as completely negated, so that no on-attack effects can trigger e. There isn't a warrior alive who Xhamster Erfahrung stand unmoved by the sting Gute App Mars' rebuke. Any attack projectile coming from an enemy gets blocked upon coming within range of the walls. Using divine strength, he pierces foes with his legendary Spearand smashes attackers back with his shield, sending them flying across the battlefield. The armor talent does Nfl Spiel Heute benefit illusions. The Beste Spielothek in Schinkel Гјber Kiel finden has flying vision and provides vision of its landing area for the stun duration. This means ranged enemies outside the arena cannot attack units inside of it and vice versa. Agility Heroes. Er ist jedoch schwach im Zauberschaden und hat eine geringe Mobilität. Gestern haben wir erwähnt. Die Spieler beginnen bereits, einen optimalen Build für den neuen Helden festzulegen. Sky arbeitet mit so ziemlich jedem Helden zusammen, der eine Art Massenkontrollmechanismus für die Feinde hat. Diese blocken gegnerische Angriffe und Bewegungen. April Wintoday Login Uhr Dota 2 Esports. Veselin Ignatov Beste Spielothek in Kleinhorsten finden
Mars Dota 2 VideoDota 2 – Mars \u0026 Grimstroke - Chinese
Mars, the First Son of Heaven. To those ahead, kneel. Lore :. Mars, first son of heaven, spent a long existence waging endless war, and saw countless more crusades waged beneath the banner of his old name.
Wars of conquest and of vengeance. Just and unjust Always cruel. So much like his father, Mars indulged his basest impulses--with inclinations much more monstrous than those of Zeus--and he inflicted suffering untold.
But as the epochs vanished behind him, the selfish ways of his father--the ways of many amongst his godly kin, they who judged him despicable--eventually began to ring hollow.
War for its own sake was no longer enough to satisfy his desires. For the first time in his ageless days, the god of war began to question to what ends he swung his glorious spear.
As the Fates would have it, his solution came easily: he must wage war for a larger purpose, and inspire more than mere savagery and sorrow at the sight of his crest.
He must at last lay claim to the mantle of leadership that is his birthright, for the time has come to burn down the pantheon of the old age and build a just new empire atop the ashes of his kin.
Only then might he find satisfaction, and make the glory of Mars evident to all. Trevor Devall Responses. Ability Target Point. Damage Magical.
Mars throws his legendary Spear with deadly precision, damaging each enemy unit it strikes. The first enemy hero it hits is skewered on the spear, pushing it back.
If a skewered hero hits a tree, building, or cliff, they will be impaled to it and stunned. Cast Animation : 0. Impale Stun Duration : 1.
Spear Impale: Dispellable with death only. Spear Stun: Dispellable with strong dispels. Knockback: Dispellable with any dispel. The legendary Spear of Mars still glows with the heat of the forge god's fires.
Notes: The spear travels at a speed of , taking 0. Although within the spear's search radius, it does not hit enemies behind Mars upon cast.
The first hero the spear strikes gets damaged and dragged along with the spear. The hero is stunned during the drag. When hitting a building, tree, or cliff, the hero is moved closely to the pinned object and stunned.
Buildings include every building, enemy and allied ones alike, but excludes the shops. Trees include the trees from Sprout , and Iron Branch , although Iron Branch trees may be hard to hit due to their tiny collision size.
Terrain decorations like the walls at the borders of both bases, the random statues on the map, and the arches at stairs cannot be used to pin enemies.
A spear may only drag one hero along with it. If that hero dies or gets freed from the spear, it still cannot impale a new hero.
Provides true sight over the impaled enemy. No true sight is applied while dragging the enemy along with the spear. Upon losing the impale stun debuff, trees within a radius around the hero get destroyed.
Hit non-hero units including creep-heroes , as well as secondary heroes are damaged and knocked back instead.
The knockback direction is based on the angle between the hit unit and the spear. The knockback does not disable units. They can still turn, attack and use items.
Channeling abilities or items are not interrupted by it. The knockback destroys every tree the units collide with. The spear cannot collide with invulnerable or hidden units, it simply flies through them.
The spear provides radius flying vision as it travels. When not impaling a hero to an object, the vision lingers at the final location for 1 second.
When impaling a hero to an object, the vision lingers based on the default stun duration. Beginning casting Spear of Mars automatically toggles Bulwark off.
Damage Instant Attack. Mars smashes enemies in front of him with his shield, knocking them back and damaging them with a critical hit based on his attack.
Bonus damage is added when hitting heroes. Has True Strike. Decreases cooldown of God's Rebuke. The instant attack fully pierces spell immunity.
Does not knock spell immune enemies back. Gods Rebuke Slow: Dispellable with any dispel. There isn't a warrior alive who can stand unmoved by the sting of Mars' rebuke.
Notes: God's Rebuke's effects are instantly applied within its whole area. There is no travel time. God's Rebuke affects an area based on Mars's facing angle, not where the spell was targeted.
This means when Bulwark is toggled on, it always launches towards the locked facing direction, since Mars cannot turn towards the targeted point.
Causes Mars to perform an instant attack on all hit enemies. These attacks have True Strike , and can therefore never miss.
They also ignore disarms. Can proc any attack modifier on all of the hit targets normally, with cleave being the only exception.
Since God's Rebuke has an ensured critical strike , crits with a lower value have no effect if they proc higher crit value takes priority.
If not killed, hit enemies are knocked back and slowed. The direction is based on the angle between the hit unit and the caster. Units are not disabled during the knockback.
They can still turn, attack, cast spells and use items. Channeling spells are not interrupted.
Does not push heroes affected by the impale stun of Spear of Mars. God's Rebuke first applies knockback, then the slow, then the instant attack.
The slow and knockback are applied at the same time, so the slow effectively lasts for 1. Mars wields his massive shield to block a portion of each physical attack when hit from the front or sides.
Can be toggled, removing Mars's ability to attack, and locking the direction he is facing. Break does not disable the projectile redirect when toggled on, but does disable the damage reduction.
Bulwark Active: Dispellable with death only. Only the very foolish dare to fight fair with the god of war.
Notes: Bulwark does not interrupt Mars's channeling spells upon toggling. Reduces damage from attacks only after other reductions , regardless of damage type.
This means it does reduce magical and pure attack damage as well, but does not affect physical spell damage. On the other side, it does not work against Swashbuckle , despite it using regular attacks.
Checks the damage source's current position and Mars' facing angle when the attack connects, not when the attack is released.
Mars throws his legendary Spear, damaging each enemy unit it strikes. The first enemy hero it hits is skewered and pushed back.
If a skewered hero hits a tree, building, or cliff, they will be impaled to it and stunned. God's Rebuke.
Mars smashes enemies in front of him with his shield, knocking them back and damaging them with a critical hit based on his attack.
Imbued with True Strike, the assault adds bonus base damage when hitting heroes. Mars wields his massive shield to block a portion of each physical attack when struck from the front or sides.
Arena of Blood. Mars summons an arena lined with the undead warriors of the Ash Legion, who block enemy attacks and movement.
Enemy heroes near the inside edge of the arena will be attacked by spears, dealing damage and knocking them back.Damage Magical. The direction is based on the angle between the hit unit and the caster. Taunt: Get the Blood Flowing. Agility Heroes. But the day arrived when Anmeldebonus for its own sake was no longer enough to Beste Spielothek in Gremmin finden his desires. As the Fates would have it, his Hcnn came easily: he must wage war for a larger purpose, and inspire more than mere savagery and sorrow at the sight of his crest. Provides true sight over the impaled enemy.